Strategy guide · Battleship

Search smart, then finish the ship.

On this 8×8 board, Battleship rewards a clean switch between hunt mode and target mode. Search the likely squares, turn a hit into a short investigation, and keep a precise record so every shot narrows the fleet.

Battleship game artwork
Eight by eight. Every shot leaves evidence.

Know the rules

Start with the fixed fleet

There are two players on an 8×8 ocean. Fleets are auto-placed and hidden, so there is no placement decision to optimise. The four ships occupy 4, 3, 3 and 2 cells. Sink every fleet cell to win.

  1. Hit grants another shot. Use that momentum to finish the ship you have found.
  2. Miss passes the turn. Record it and let the other player fire.
  3. Keep the ship lengths in mind. Remaining lengths are 4, 3, 3 and 2 until a ship is sunk.
  4. Do not guess a placement. Your job is to find and sink; the app handles auto-placement.

Hunt mode

Search coverage, not random clumps

While every remaining ship is at least two cells long, a checkerboard or parity search gives better coverage than firing at adjacent random squares. Ships must cross one colour of the pattern, so each shot tests more possible placements. Start near the centre for coverage across likely lines, then keep the spacing disciplined.

Mark every miss. Cross out impossible gaps that are too short for the remaining ships, and update your hunt squares as the 4-cell, 3-cell and 2-cell possibilities disappear. When only a 2-cell ship remains, neighbouring searches matter more than the old parity rhythm.

Read the evidence

Turn hits and misses into evidence

This real two-ocean midgame capture shows a live firing state. Read every recorded hit and miss, then choose hunt mode for unknown water or target mode around a confirmed hit.

Battleship capture showing both oceans with recorded hits and misses, with Player 1 Alex firing
Use the live board as evidence. Both oceans show recorded hits and misses while Player 1 Alex fires; use hunt mode on unknown water, then target mode to probe around a confirmed hit.

Target mode

Turn hits into a finished ship

After one hit, probe its orthogonal neighbours: up, down, left and right. Diagonal cells cannot extend a straight ship, so they are lower priority. If a second hit appears beside the first, follow that line from both ends. A miss, board edge or known miss tells you which direction is impossible.

Because a hit grants another shot, keep firing in target mode until you either sink that ship or exhaust its live directions. Mark the sunk length, remove its cells from your remaining-length list, then return to hunt mode with a new parity that fits what is left.

Keep the record

Common mistakes

  • Firing in random clumps. Adjacent guesses waste coverage while untouched lanes remain.
  • Leaving hunt mode after one hit. Use the hit-again turn to test its orthogonal neighbours.
  • Ignoring the second hit's direction. Once aligned, follow both ends of the line.
  • Forgetting misses and impossible gaps. A short gap cannot hold a remaining ship; cross it out.
  • Using the same pattern forever. Recalculate parity and coverage when a ship is sunk.

Ready?

Let every shot teach you something.

There is no guaranteed opening in a hidden-fleet game. Keep your notes clean, take the extra shots that hits earn, and let coverage do the patient work. Then try the Battleship mini page on Google Play.

Play on Google Play